Hemalurgic Spike launches a bloodspike from your outstretched hand to
damage your opponent, absorb some of their health, and possibly absorb a
skill or an ability for a short time. This
Destruction spell can "spike" mortal NPC races, as well as Falmer and
Dremora, to absorb skills or abilities. Foes have these abilities
stolen from them and they are then applied to you and last for 15 minutes (5
hours in game).
This spell is available to Nightstalker Vampires or higher, and will always cause damage to an opponent (50-90 depending on your Vampiric rank).You can always replenish some Blood Points (10-20) if your victim is not a Dwarven automaton (if Blood Points are enabled).
You can only "spike" an individual once. If you "spike" another NPC, and hemalurgy absorbs their skill/ability, it will overwrite any previous effects you had.
(your chances increase with your rank; victims lose the skill/ability and you gain it)
High Elf: +50 Magicka, +15% Magicka Rate
Imperial: +25% Critical Hit ChanceElder (Seniors): +20% Persuasion
Snow Elf: +25% Frost Resistance Falmer: +30% Sneak Dremora: +20% Destruction
NOTE: Some guards don't belong to a normal race ... you can absorb +20% Blocking from them. ___________________________
Other Vampires (and Vampire Lords) can actually benefit from being hit with your Hemalurgic spike for a short time, but it will severely disrupt their magicka regen. You do NOT absorb any skills or abilities from them. |
Known Issues and FAQ >